Workshop Paper Presentations
Note: Click on a paper title to view the corresponding PDF.
Confirmed workshop attendees names are indicated in bold font.
Gamifying Data Visualizations on Mobile Devices
Noopur Agarwal and Alark Joshi (University of San Francisco)
Combining Ideation and Journaling to Explore to New Possibilities for Visualization on Mobile Devices
Katherine Currier, Søren Knudsen, Miriam Sturdee, and Sheelagh Carpendale (University of Calgary)
Textension: Digitally Augmenting Analog Texts Using Mobile Devices
Adam Bradley (University of Ontario Institute of Technology), Victor Sawal (University of Ontario Institute of Technology), Sheelagh Carpendale (University of Calgary), and Christopher Collins (University of Ontario Institute of Technology)
From Supercomputer to Smartphone: Visualizing High-Performance Computing Resources on Mobile Devices
Janet Knowles, Michael Papka, and Joseph Insley (Argonne National Laboratory)
Ai2html and Its Impact on the News Graphics Industry
Cedric Sam (Bloomberg LP)
Using ICDMI Model to Guide the Design of Mobile Tool to Support the Care and Treatment of Type-2 Diabetes and Discordant Chronic Conditions
Tom Ongwere, Kay Connelly, and Erik Stolterman Bergqvist (University of Indiana, Bloomington)
Visualizing Diabetes data in Mobile contexts
Nick Dalton (Northumbria University) and Dmitri Katz (The Open University)
Displaying NHP Health Data in Mobile Devices
Daniel Nicolalde, Clay Stevens, and Gabriel Gottfredsen (Wisconsin National Primate Center)
Active Self-Tracking and Visualization of Subjective Experience using VAS and Time Spirals on a Smartwatch
Andrei Corneliu Suciu and Jakob Eg Larsen (Technical University of Denmark)
Product Fingerprints: Studying Mobile Visualizations In-Situ
Kevin Ta (University of Calgary), Jo Vermeulen (Aarhus University), Lora Oehlberg (University of Calgary), and Sheelagh Carpendale (University of Calgary)
Preparing for Perceptual Studies: Position and Orientation of Wrist-worn Smartwatches for Reading Tasks
Tanja Blascheck (Inria, Université Paris Saclay), Anastasia Bezerianos (Inria, CNRS, Université Paris), Lonni Besancon (Université Paris Saclay), Bongshin Lee (Microsoft), and Petra Isenberg (Inria, Université Paris Saclay)
Hierarchical Graphs on Mobile Devices: A Lane-based Approach
Tom Horak and Raimund Dachselt (Interactive Media Lab, Technische Universität Dresden)
Maximizing Resolvable Items: A Mantra of Mobile Visualization
Michail Schwab, Aditeya Pandey, and Michelle A. Borkin (Northeastern University)
Facilitating Spreadsheet Manipulation on Mobile Devices Leveraging Speech
Arjun Srinivasan (Georgia Institute of Technology), Bongshin Lee (Microsoft), and John Stasko (Georgia Institute of Technology)
Keith Andrews (ISDS, Graz University of Technology)
Towards a Unified Visualization Platform for Ubiquitous Analytics
Sriram Karthik Badam (University of Maryland), Roman Rädle (Aarhus University), Clemens Nylandsted Klokmose (Aarhus University), and Niklas Elmqvist (University of Maryland)
Investigating Link Attributes of Graph Visualizations in Mobile Augmented Reality
Wolfgang Büschel, Stefan Vogt, and Raimund Dachselt (Interactive Media Lab, Technische Universität Dresden)
Mobiles as Portals for Interacting with Virtual Data Visualizations
Michel Pahud (Microsoft), Eyal Ofek (Microsoft), Nathalie Henry Riche (Microsoft), Christophe Hurter (ENAC), and Jens Grubert (Coburg University of Applied Sciences)
The focus of the workshop will be an interactive dialog of about 25 attendees (including organizers) with multidisciplinary backgrounds.
The following table shows a preliminary schedule on how our workshop will be organized. It is important for us to ensure that the workshop allows attendees to have a holistic experience of the overall research topic ranging from technical solutions used in specific projects to future visions.
|08.45 - 09.00||Opening and introduction||15 min.|
|09.00 - 10.40||Paper presentations (x9): Session 1||100 min.|
|10.40 - 11.00||Coffee break||20 min.|
|11.00 - 12.30||Paper presentations (x9): Session 2||90 min.|
|12.30 - 12.40||Group formation / walk to restaurant||10 min.|
|12.40 - 14.00||Lunch (at Universel restaurant)||80 min.|
|14.00 - 14.45||Demos + Hall of Fame / Shame||45 min.|
|14.45 - 15.30||Affinity diagramming||45 min.|
|15.30 - 16.00||Coffee break||30 min.|
|16.00 - 17.00||Envisioning & design||60 min.|
|17.00 - 17.30||Group results & reflection||30 min.|
|17.30 - 18.00||Next steps and closing||30 min.|
|19.00 - 21.00||Dinner (at Mad Hatter, 1240 Crescent)||120 min.|
After a welcome and introduction by the organizers, the morning session allows all participants to briefly introduce themselves by means of short paper and position statement presentations. We will begin with two sessions of 7-minute presentations (+2 minutes Q+A) from the authors of accepted papers.
Each presentation should include the following:
- Intro: Short intro of the presenter (and co-authors, if present), background and research interest
- Paper: Presentation of the submission (not more than 5 minutes!)
- Outro: One slide with a couple of statements or research questions as a starting point for discussion or a vision for MobileVis. As inspiration, where do you think the field will develop to? What are the most challenging and interesting research questions? What is your personal interest in continuing work in this field?
After a joint lunch at Universel restaurant, which allows participants to meet and network informally in groups of 5 or 6, the workshop will continue with hands-on experiences in a relaxed demo atmosphere. Short demonstrations of different forms of prototypes, including sketches, case studies, and implementations (solicited from workshop participants and industry), will foster a discussion of state-of-the-art design and implementation approaches.
In the demo session, we will ask participants to contribute in one or more of the three following ways:
- Bring a Demo (sketches, case studies, apps, hardware or software prototypes…) and show it during this session.
- Hall of Fame: Pick a favorite visualization (might be an app) on a mobile device, make snapshot(s) and put together some reasons why it is good.
- Hall of Shame: Pick a most disliked/worst mobile visualization/application, make snapshot(s) and put together some reasons why it is bad.
For these Halls of Fame and Shame, we have prepared a slide deck. Please add a new slide for each positive or negative example. Also add your name in the slide note section to know who contributed the example.
The afternoon session will continue with a creative envisioning & design session, during which small groups of 3–5 people will work on specific ideas for future mobile visualization concepts. To support creativity and originality, we will make use of paper prototyping and crafting materials. After the afternoon coffee break, each group will pitch their project (such as by acting out scenarios), and we will quickly discuss the potential of each concept following each pitch. In a final break-out and brainstorming session, participants will collect ideas, concepts, and issues on the future of data visualization on mobile devices. Written on cards or notes, we will try to group and discuss ideas for shaping a research agenda in this emerging field.
The official part of the workshop will conclude with a brief summary discussion. We plan to organize an optional joint dinner to further socialize and continue discussions and networking.